Technical Artist The technical artist is responsible for the systems and tools associated with creating and porting art assets. Completed art assets such as character art or environment background are delivered to the technical artist, who is tasked with optimising the art to ensure that the digital files run efficiently within the memory and load speeds of the engine and console, and that the designs still maintain a high standard of visual quality. This includes shader and lighting optimisation, and technical artists may be asked to develop in-house shading tools. Particular attention is paid to file size, polygon count, and how those variables affect render time. The technical artist is also responsible for preparing and/or designing character systems like skeletons, cloths, effect emitters, and ragdoll collision.
London, UK London is the capital and most populous city of England and the United Kingdom. Standing on the River Thames in the south east of Great Britain, London has been a major settlement for two millennia. It was founded by the Romans, who named it Londinium. London's ancient core, the City of London, largely retains its 1.12 square-mile (2.9 km-squared) medieval boundaries. London is a leading global city in the arts, commerce, education, entertainment, fashion, finance, healthcare, media, professional services, research and development, tourism and transportation. It is the world's largest financial center. London has a diverse range of people and cultures, and more than 300 languages are spoken in the region. The capital is a pixel powerhouse with more than 500 games companies, the largest games industry hub of its kind in the UK. Some of the biggest worldwide successes, such as Football Manager, Monument Valley, the Batman Arkham series and huge free-to-play mobile titles are all made in London.