Lighting Artist The lighting artist creates lighting and shading elements within game environments and scenes. Using software such as Maya or Lightwave, they apply lighting effects to completed environments and character art that is consistent with illustrated concepts and level designs and ensures consistency across all concurrent scenes. The artist is concerned with matching the lighting to interior environments, noting where the artists have placed objects like lamps, windows, or other sources of illumination. Likewise, for exterior locations, the artist is cognisant of the time of day within the context of the story, appropriately applying lighting effects to correspond with the position of the sun, moon, or outdoor sources of light.
Malmö, Sweden Malmö is the capital and largest city of the Swedish county of Scania. The Malmö Metropolitan Region is home to 700,000 people. Malmö has undergone a major transformation with architectural developments, and it has attracted new biotech and IT companies, and particularly students through Malmö University, founded in 1998. The city contains many historic buildings and parks, and is also a commercial centre for the western part of Scania. In Sweden’s third-biggest city, games are something that are taken seriously. Massive Entertainment, part of Ubisoft has well and truly put Malmö onto the map.