Lead Game Designer The lead game designer takes nebulous concepts jotted down in brainstorming sessions and fashions them into clear, concise design documentation for game locations, characters, rules, story, objects, interface, and modes. This person works closely with artists and programmers to methodically map out each integral element during preproduction. The lead game designer is supervised by the creative director and oversees a larger design staff consisting of specialists who concentrate on one area: levels, missions, combat, cinematics, and systems.
Malmö, Sweden Malmö is the capital and largest city of the Swedish county of Scania. The Malmö Metropolitan Region is home to 700,000 people. Malmö has undergone a major transformation with architectural developments, and it has attracted new biotech and IT companies, and particularly students through Malmö University, founded in 1998. The city contains many historic buildings and parks, and is also a commercial centre for the western part of Scania. In Sweden’s third-biggest city, games are something that are taken seriously. Massive Entertainment, part of Ubisoft has well and truly put Malmö onto the map.