Concept Artist Before the character and environment artists can get to the business of creating in-game assets, the concept artist toils away perfecting the minute details of a soldier’s helmet or spacecraft. As is implied by the title, this person converts intangible notions of a would-be hero or planet into fully realised images. Using traditional materials (e.g. pen and paper) rather than computer software, the concept artist sketches ideas for the game worlds, characters, objects, vehicles, furniture, clothing, etc. They also suggest level designs, colour schemes, and the mood and feel of the game. Although not involved in creating the actual game art, their concept will shape the look of the game.
Malmö, Sweden Malmö is the capital and largest city of the Swedish county of Scania. The Malmö Metropolitan Region is home to 700,000 people. Malmö has undergone a major transformation with architectural developments, and it has attracted new biotech and IT companies, and particularly students through Malmö University, founded in 1998. The city contains many historic buildings and parks, and is also a commercial centre for the western part of Scania. In Sweden’s third-biggest city, games are something that are taken seriously. Massive Entertainment, part of Ubisoft has well and truly put Malmö onto the map.